AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
Byond coding language11/29/2023 ![]() Is perfectly acceptable and the majority of the time seeing a H in the code, you'll know it means human, or M to mean Mob, etc. When Typecasting (Changing or working with the type of an object) single, capital letter variable names are allowed e.g. When defining variables, its full typepath must be written out and the var/ prefix must be added. (4)Non/Indented paths with code indented by 1 - This won't assign the code block to the path definition, which is functionally wrong! :-1:Īs special note is that if you alter a section of code (eg, fixing a bug, adding a feature) that is written case (2), you are Heavily encouraged to alter it to case (1), It helps you and future coders! (3)Full Type paths and code blocks indented by 2 - Apparently this compiles, but it's ugly as sin :-1: ![]() (2)Non/Indented paths with code indented by 2 - A few sections of the "Old code" is written in this form, don't continue their tradition :-1: (1)Full Type paths and code blocks indented by 1 - This One is our favourite! :+1: Type path combinations (Indent numbers from the left of the file): (This cannot be ignored, Byond will not compile the code if it's incorrectly indented)īyond also allows procs and verbs to be defined with themselves Indented by one "tab" under the initial define of the object they are attached to. ~80% of the game's code is written with Full paths, and the code block indented in (written one "tab" under) the definition. In addition to Typepaths, the placement of the block(s) of code is standardized also (However Byond can still compile if you ignore this, but Standards and rules are what separate order from chaos!) The above is a FULL (also known as absolute) typepath, it is preferred over:
0 Comments
Read More
Leave a Reply. |